JimmysUnityUtilities VS RayCarrot.RCP.Metro

Compare JimmysUnityUtilities vs RayCarrot.RCP.Metro and see what are their differences.

JimmysUnityUtilities

A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
JimmysUnityUtilities RayCarrot.RCP.Metro
2 1
128 84
- -
7.5 9.6
about 2 months ago about 12 hours ago
C# C#
Do What The F*ck You Want To Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

RayCarrot.RCP.Metro

Posts with mentions or reviews of RayCarrot.RCP.Metro. We have used some of these posts to build our list of alternatives and similar projects.
  • Rayman Legends Compression
    1 project | /r/vitahacks | 12 Mar 2022
    This game (and I think Origins?) have somewhat long load times on the Vita, which usually noted as the port's main flaw. It's believed that the load times deal with decompressing the art for the game. Using Rayman Control Panel, I was able to extract and repack the IPK files for both the main data and the patched archive.

What are some alternatives?

When comparing JimmysUnityUtilities and RayCarrot.RCP.Metro you can also consider the following projects:

xxHash - A pure C# implementation of xxhash algorithm

InjectableGenericCameraSystem - This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

NRatings.Client - NRatings for NR2003

unity-utils - Useful unity utilities

Files - Building the best file manager for Windows

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

EyesGuard - 👀 Windows Application for protecting your eyes

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

sharpkeys - SharpKeys is a utility that manages a Registry key that allows Windows to remap one key to any other key.

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax