RayCarrot.RCP.Metro
Rayman Control Panel (4.0.0 and above) (by RayCarrot)
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)
RayCarrot.RCP.Metro | MathUtilities | |
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1 | 3 | |
84 | 4,106 | |
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9.6 | 2.7 | |
5 days ago | 5 months ago | |
C# | C# | |
MIT License | The Unlicense |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RayCarrot.RCP.Metro
Posts with mentions or reviews of RayCarrot.RCP.Metro.
We have used some of these posts to build our list of alternatives
and similar projects.
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Rayman Legends Compression
This game (and I think Origins?) have somewhat long load times on the Vita, which usually noted as the port's main flaw. It's believed that the load times deal with decompressing the art for the game. Using Rayman Control Panel, I was able to extract and repack the IPK files for both the main data and the patched archive.
MathUtilities
Posts with mentions or reviews of MathUtilities.
We have used some of these posts to build our list of alternatives
and similar projects.
-
added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks