Jaya
SFML.Net
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Jaya | SFML.Net | |
---|---|---|
1 | 3 | |
367 | 501 | |
1.4% | 1.8% | |
4.3 | 7.1 | |
about 1 month ago | 2 months ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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Jaya
SFML.Net
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Physics Engine
The first thing you might want to tackle with this project is how to display shapes on screen. Many years ago I used the SFML .Net library. It looks like it's still maintained, it's pretty easy to use and will do everything you need.
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Why can't I simply define a function?
It's a struct with X and Y coordinates. I don't know what you want to "test in isolation" about it.
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How might I put a .NET cross-platform GUI atop a C++ SFML game?
Not sure if you've looked into it, but SFML has bindings for .NET. May or may not be relevant with what you're trying to accomplish.
What are some alternatives?
awesome-avalonia - A collection of interesting libraries and tools for Avalonia project.
MonoGame - One framework for creating powerful cross-platform games.
Camelot - Camelot is cross-platform file manager written in C#
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
FaceRecognitionDotNet - The world's simplest facial recognition api for .NET on Windows, MacOS and Linux
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rocksdb-sharp - .net bindings for the rocksdb by facebook
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Live.Avalonia - In-app live reload for Avalonia applications.
LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC
pitago - A modern cross-platform calculator for mouse and keyboard
CSFML - Official binding of SFML for C