Jaya
awesome-avalonia
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Jaya | awesome-avalonia | |
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1 | 6 | |
366 | 1,786 | |
1.1% | 7.9% | |
4.3 | 7.7 | |
about 1 month ago | 2 days ago | |
C# | ||
BSD 3-clause "New" or "Revised" License | - |
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Jaya
awesome-avalonia
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AvaloniaUI: Create Multi-Platform Apps with .NET
WPF and Xamarin dev here who wrote a new (not ported) codebase on Avalonia.
- Avalonia has a guide just for people like you and me [1].
- Avalonia's flavor of XAML has small divergences from WPF that will have you hitting their docs often. There are some nice quality-of-life improvements, for example you can bind a Button click handler directly to a method without ICommand. The major concepts are the same e.g. data binding, dependency properties.
- Coming from WPF, it's possible you've used MVVM and dependency injection. You'd be going against a strong cultural grain to not use them in Avalonia. But I would be surprised if your WinForms app is architected remotely similarly, so it may be a design challenge extracting coherent ViewModels and properties from the ball of mud that many WinForms apps become.
- For macOS, read up on notarization [2] and, if you're publishing to the Mac App Store, the review process.
- I recommend starting with example apps (look in the Showcase) or with the Avalonia template solution which just runs out of the box.
- The Avalonia team iterates quickly. Expect to upgrade NuGets frequently, and don't get too far behind. There was recently a big jump from version 10 to 11. Good for you for starting after that.
- Not Avalonia specifically but if you're not used to .NET Core check out #nullable enable. Can't live without it now, but was confusing at first.
- Be sure to check out all of the official and community libraries [3]. I bet my design big on `ReactiveUI` and it's gone well.
[1] https://docs.avaloniaui.net/docs/get-started/wpf/
[2] https://docs.avaloniaui.net/docs/deployment/macOS
[3] https://github.com/AvaloniaCommunity/awesome-avalonia
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So Xamarin.Forms is close to end of support, while MAUI is not really production ready, what shall I do?
I hear you. We’ve a decent datagrid and a load of OSS components that you can find here.
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Open source project that use avalonia
You can see a lot here and, for example, here
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🤔 Thoughts on future of MAUI for desktop software? Comparing to WPF + personally weighing up "cross-platform desires" -vs- pragmatic productivity"
You can find more 3rd party controls here for example : https://github.com/AvaloniaCommunity/awesome-avalonia
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If you were going to build a cross plat app in 2022 from scratch which would you pick architecturally speaking
More about Avalonia production apps here.
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Modded games are the true last hurdle for Linux gaming
You could use Avalonia. This is xaml crossplatform and will be better supported than wpf. You can get the templates for dotnet new Avalonia. It's xaml, fast templates and there is a designer op github, can't fidn it atm. Some examples
What are some alternatives?
Camelot - Camelot is cross-platform file manager written in C#
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
FaceRecognitionDotNet - The world's simplest facial recognition api for .NET on Windows, MacOS and Linux
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
SFML.Net - Official binding of SFML for .Net languages
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
rocksdb-sharp - .net bindings for the rocksdb by facebook
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Live.Avalonia - In-app live reload for Avalonia applications.
avalonia-dotnet-templates - Avalonia Templates for `dotnet new`
pitago - A modern cross-platform calculator for mouse and keyboard
WolvenKit - Community Mod editor/creator for REDengine games.