SFML.Net
CSFML
SFML.Net | CSFML | |
---|---|---|
3 | 1 | |
501 | 328 | |
0.8% | 0.3% | |
7.1 | 8.4 | |
2 months ago | 17 days ago | |
C# | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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SFML.Net
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Physics Engine
The first thing you might want to tackle with this project is how to display shapes on screen. Many years ago I used the SFML .Net library. It looks like it's still maintained, it's pretty easy to use and will do everything you need.
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Why can't I simply define a function?
It's a struct with X and Y coordinates. I don't know what you want to "test in isolation" about it.
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How might I put a .NET cross-platform GUI atop a C++ SFML game?
Not sure if you've looked into it, but SFML has bindings for .NET. May or may not be relevant with what you're trying to accomplish.
CSFML
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
SFML - Simple and Fast Multimedia Library
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
mlt - MLT Multimedia Framework
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Jaya - Cross platform file manager application for Windows, Mac and Linux operating systems. (planned mobile support)
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC