SFML.Net
Official binding of SFML for .Net languages (by SFML)
SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. (by mono)
SFML.Net | SkiaSharp | |
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3 | 25 | |
501 | 4,088 | |
0.8% | 1.2% | |
7.1 | 8.8 | |
2 months ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SFML.Net
Posts with mentions or reviews of SFML.Net.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-17.
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Physics Engine
The first thing you might want to tackle with this project is how to display shapes on screen. Many years ago I used the SFML .Net library. It looks like it's still maintained, it's pretty easy to use and will do everything you need.
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Why can't I simply define a function?
It's a struct with X and Y coordinates. I don't know what you want to "test in isolation" about it.
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How might I put a .NET cross-platform GUI atop a C++ SFML game?
Not sure if you've looked into it, but SFML has bindings for .NET. May or may not be relevant with what you're trying to accomplish.
SkiaSharp
Posts with mentions or reviews of SkiaSharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-18.
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Jellyfin: The Free Software Media System
It looks like the port was compiled with a binary SkiaSharp [0] since that requires Google tooling to build. Interesting to see the committer allowing this. Apparently it is not the first time.
0. https://github.com/mono/SkiaSharp
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System.Drawing just dosen't work
The library that I've had the best luck with is SkiaSharp with .net 3.1. That said, I agree with others that I'd update the version of .net if possible.
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Open-source cross-platform C# library that encode .BMP files?
Found this issue that basically say it's not supported in skia directly, and it's right, from this page it seems only supported on iOS/Mac. This is pretty frustrating considering the documentation of SkiaSharp Encode() doesn't mention it.
- Easy-to-use 2D graphics libraries
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Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
- What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
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Compress/resize images
If you want pure .NET, cross-platform, and future compatibility, SkiaSharp is the new way to do it.
- ImageSharp leaving the .NET Foundation due to licensing change
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Problem using Plugin.Firebase on IOS
This seems to be a clash with skiasharp. The other package I have which uses skiasharp is Mapsui Possibly related to this issue with SkiSharp mono/SkiaSharp#1879
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Blazor Hybrid looks amazing
This is interesting since SkiaSharp says:
What are some alternatives?
When comparing SFML.Net and SkiaSharp you can also consider the following projects:
MonoGame - One framework for creating powerful cross-platform games.
Microsoft.Maui.Graphics - An experimental cross-platform native graphics library.