Island-Adventure-Prototype
panspermia
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Island-Adventure-Prototype | panspermia | |
---|---|---|
7 | 3 | |
3 | 3 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 only |
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Island-Adventure-Prototype
panspermia
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Can anyone recommend examples of BAD procedural generation?
I haven't quite gotten to making the game yet, but I'm sort of close to finishing the universe generation. Currently it's a couple thousand lines of Python code, not even any screenshots, but it's there if you're interested. I post progress every Saturday on /r/roguelikedev.
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Sharing Saturday #363
If any of this seems useful to you, you can borrow the code from inside here.
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Sharing Saturday #361
It’s been a good week. In the hope that I’ll actually start to make more reasonable decisions about code structure and maintainability, I put my code up on my Github repo. Already, this had produced dividends in the form of me breaking stuff out into multiple files, for instance.
What are some alternatives?
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
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libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
terminus - Roguelike game built using Lua/Love2D/Moonpie
BareE - A code first game development framework written in C# using dot net core 5
innit - A roguelike game where you play a micro organism inside a larger organism!
thecave - A prototype to test various experimental gameplay mechanisms for libtcod.
CodenameEmpty - A text based adventure roguelite
react-roguelike - A roguelike game built with React and TypeScript.