Interactive Data Display for WPF
Silk.NET
Interactive Data Display for WPF | Silk.NET | |
---|---|---|
1 | 35 | |
959 | 3,686 | |
1.4% | 2.5% | |
1.3 | 5.2 | |
about 2 months ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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Interactive Data Display for WPF
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Graph3D: A Windows.Forms Render Control in C#
A short story / cautionary tale of the last time I had to add a chart to an old application: I had a project that needed to make use of Microsoft's Interactive Data Display [formerly Dynamic Data Display or 'D3']. I don't recall what feature it was that was specifically being asked for, but D3 did it and was the only real option outside of springing for one of those massive/pricey component libraries. If you want to talk about how silly it is to create an entire separate process to wedge a WPF control into a WinForms app as a MDI child, that communicated via pipes, I've got notes. In short: the tech may be dated, but I always welcome more WinForms controls.
Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
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Why is every graphics API C# wrapper I find deprecated?
If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET
What are some alternatives?
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
ScottPlot - Interactive plotting library for .NET
Veldrid - A low-level, portable graphics library for .NET.
Oxyplot - A cross-platform plotting library for .NET
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
RealTimeGraphX - High performance real-time graph for WPF & UWP
SharpDX
LibVLCSharp - Cross-platform .NET/Mono bindings for LibVLC
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.