InputManager
AssetStudio
InputManager | AssetStudio | |
---|---|---|
8 | 128 | |
583 | 10,093 | |
- | - | |
0.0 | 6.1 | |
almost 3 years ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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InputManager
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Input fields and Steam gamepad support with Unity game
In my last project we used daemon3000/InputManager for rebinding with the old input system. Worked well, but it's been refactored heavily since the version we shipped with (now supports local multiplayer better I think).
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How hard is it to add Gamepad support for your game?
If you're using an engine, you should find a plugin that improves their gamepad support to handle gamepad mapping, switching, active detection. There's often free, open source solutions like InputManager for Unity, baton for love2d, etc.
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Do I need to add separate controls for xbox controller when I already have setup for gamepad? Whenever my button is detected it shows D-PAD[gamepad], D-PAD[xbox controller). I have only generic gamepad so I can't check if xbox controller will work with [gamepad] options.
I don't believe so, but i don't have much experience with this input system because i found it unintuitive. If you happen to give up on in too, I'm currently using this much easier alternative: https://github.com/daemon3000/InputManager/wiki/Getting-Started
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Need some help with some specifics for working with Inputs when most of the game logic will be done in FixedUpdate
For this project I am already making a VirtualJoystick object that will clean up inputs to be read by other parts of the program as well as store previous input states to be looked at later to help determine if the player has done things like double tapped a button or done a particular motion input. I will also be using a custom input manager (possibly this guy) to allow players to reassign keys at run time as well as handle some specific needs of the project.
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Need to vent about unity's new input system
However, this whole system is annoying to work with, doesn't support multiple controllers well, and doesn't support runtime remapping so people have stuff like InputManager to work around it -- by generating input settings for every possible input (like joystick_1_button_3) and creating an API to map strings against those inputs (which can be changed at runtime).
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Why You Should Use the New Input System in Unity + Overview
Yeah, I use this open source one for runtime rebinding in the old input system. Although I'm on an older version that assumed single input and have made a bunch of changes.
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Best controls for switching weapons in a top down shooter
See this C# example (uses Unity but you could replace InputManager_Unity.cs with an implementation that queries engine api). Or here's one in lua.
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
What are some alternatives?
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Il2CppDumper - Unity il2cpp reverse engineer
SDL_GameControllerDB - A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
Impulse - XInput rewritten using Windows.Gaming.Input API to support Xbox One impulse triggers
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
UniSense - The Unity extension for DualSense controller
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
InputSystem - An efficient and versatile input system for Unity.
UABEA - c# uabe for newer versions of unity