Input fields and Steam gamepad support with Unity game

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • InputManager

    Custom InputManager for Unity

  • In my last project we used daemon3000/InputManager for rebinding with the old input system. Worked well, but it's been refactored heavily since the version we shipped with (now supports local multiplayer better I think).

  • Steamworks.NET-Test

    Test project for Steamworks.NET

  • You might also find something useful in Steamworks.NET's SteamInputTest

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • How hard is it to add Gamepad support for your game?

    5 projects | /r/gamedev | 24 Jan 2022
  • Do I need to add separate controls for xbox controller when I already have setup for gamepad? Whenever my button is detected it shows D-PAD[gamepad], D-PAD[xbox controller). I have only generic gamepad so I can't check if xbox controller will work with [gamepad] options.

    1 project | /r/Unity3D | 6 Oct 2021
  • Need some help with some specifics for working with Inputs when most of the game logic will be done in FixedUpdate

    1 project | /r/Unity3D | 16 May 2021
  • Need to vent about unity's new input system

    1 project | /r/gamedev | 6 May 2021
  • Why You Should Use the New Input System in Unity + Overview

    1 project | /r/gamedev | 9 Mar 2021