Need some help with some specifics for working with Inputs when most of the game logic will be done in FixedUpdate

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  • InputManager

    Custom InputManager for Unity

  • For this project I am already making a VirtualJoystick object that will clean up inputs to be read by other parts of the program as well as store previous input states to be looked at later to help determine if the player has done things like double tapped a button or done a particular motion input. I will also be using a custom input manager (possibly this guy) to allow players to reassign keys at run time as well as handle some specific needs of the project.

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