Imath
tev
Imath | tev | |
---|---|---|
1 | 2 | |
364 | 1,060 | |
1.9% | - | |
7.7 | 7.6 | |
7 days ago | about 1 month ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Imath
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How should CMAKE_CXX_FLAGS be formated in CMAKE GUI?
Forgive the noob question (but that's what I am when it comes to CMAKE :D), but I'm currently trying to build Imathto use it with OpenEXR.
tev
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Simple TCP stream library - equivalent of rust's std::net::TcpStream?
Hi. I'm a C++ newbie and want to use a simple, modern library to send over a network - specifically to use the tev image viewer's IPC protocol. I don't need anything fancy, just synchronous that I can feed arrays of bytes to. I looked briefly into asio but that seems too complicated for my needs.
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The joy of building a ray tracer, for fun, in Rust
In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.
If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
tinyraytracer - A brief computer graphics / rendering course
Converseen - Converseen is a batch image converter and resizer
OpenEXR - The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
hdrToggle - Command Line Tool to turn on HDR in Windows 10
tinyrenderer - A brief computer graphics / rendering course
the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.
taichi - Productive, portable, and performant GPU programming in Python.
lisp-sandbox
keikan - An elegant (imo) rendering engine written in Rust.
RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia