Il2CppAssemblyUnhollower
Unity-Lua
Il2CppAssemblyUnhollower | Unity-Lua | |
---|---|---|
1 | 1 | |
474 | 143 | |
- | 2.1% | |
0.0 | 0.0 | |
over 1 year ago | over 3 years ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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Il2CppAssemblyUnhollower
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Can't use melonloader
[09:48:45.665] Downloading https://github.com/knah/Il2CppAssemblyUnhollower/releases/download/v0.4.17.1/Il2CppAssemblyUnhollower.0.4.17.1.zip to C:\Users\Abu Zain\Desktop\Zain's games, saves, photos & stuff (now with backup)\BONEWORKS VR\BONEWORKS\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower_0.4.17.1.zip
Unity-Lua
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
BepInEx - Unity / XNA game patcher and plugin framework
Unity-game-hacking - A guide for hacking unity games
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
ThunderKit - Mod Project Development Environment for Unity and Unity Games
UnityNativeScripting - Unity Scripting in C++
modding-wiki - A wiki repository for Sekiro modding.
Il2CppDumper - Unity il2cpp reverse engineer
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
NoSteamXCOM2ModLauncher - A very basic mod launcher for XCOM 2 aimed at players using the Epic or Gog version of the game
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Unity-Runtime-Libraries - Unity Runtime Libraries used by MelonLoader for Assembly Generation
Oxide.Rust - Rust game extension for the Oxide modding framework