Il2CppAssemblyUnhollower VS Unity-Lua

Compare Il2CppAssemblyUnhollower vs Unity-Lua and see what are their differences.

Unity-Lua

A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
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Il2CppAssemblyUnhollower Unity-Lua
1 1
474 143
- 2.1%
0.0 0.0
over 1 year ago over 3 years ago
C# C#
GNU Lesser General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Il2CppAssemblyUnhollower

Posts with mentions or reviews of Il2CppAssemblyUnhollower. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.
  • Can't use melonloader
    3 projects | /r/boneworks | 13 Feb 2022
    [09:48:45.665] Downloading https://github.com/knah/Il2CppAssemblyUnhollower/releases/download/v0.4.17.1/Il2CppAssemblyUnhollower.0.4.17.1.zip to C:\Users\Abu Zain\Desktop\Zain's games, saves, photos & stuff (now with backup)\BONEWORKS VR\BONEWORKS\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower_0.4.17.1.zip

Unity-Lua

Posts with mentions or reviews of Unity-Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-23.
  • How would you go about exposing a modding api?
    2 projects | /r/Unity3D | 23 Jan 2021
    We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.

What are some alternatives?

When comparing Il2CppAssemblyUnhollower and Unity-Lua you can also consider the following projects:

BepInEx - Unity / XNA game patcher and plugin framework

Unity-game-hacking - A guide for hacking unity games

Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.

ThunderKit - Mod Project Development Environment for Unity and Unity Games

UnityNativeScripting - Unity Scripting in C++

modding-wiki - A wiki repository for Sekiro modding.

Il2CppDumper - Unity il2cpp reverse engineer

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

NoSteamXCOM2ModLauncher - A very basic mod launcher for XCOM 2 aimed at players using the Epic or Gog version of the game

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

Unity-Runtime-Libraries - Unity Runtime Libraries used by MelonLoader for Assembly Generation

Oxide.Rust - Rust game extension for the Oxide modding framework