Horde3D
OpenVDB
Horde3D | OpenVDB | |
---|---|---|
- | 56 | |
1,485 | 2,428 | |
- | 1.4% | |
1.3 | 8.6 | |
3 months ago | 4 days ago | |
C++ | C++ | |
- | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Horde3D
We haven't tracked posts mentioning Horde3D yet.
Tracking mentions began in Dec 2020.
OpenVDB
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PicoGK is a compact and robust geometry kernel for Computational Engineering
In the README there is a section title "On the shoulders of giants" that probably points to the main reason. This project is a layer overtop https://www.openvdb.org/
- openvdb: NEW Data - star count:2137.0
- openvdb: NEW Data - star count:2055.0
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
urho3d - Game engine
OpenSceneGraph - OpenSceneGraph git repository
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
OpenSubdiv - An Open-Source subdivision surface library.
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio