Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. (by horde3d)
urho3d
Game engine (by urho3d)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Horde3D
Posts with mentions or reviews of Horde3D.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning Horde3D yet.
Tracking mentions began in Dec 2020.
urho3d
Posts with mentions or reviews of urho3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-05.
-
Which engine/program do you use?
Urho3D, an open source C++ game engine.
-
C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
-
Any Small c++ Engine for an fps game
Urho3D
-
I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
-
Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
-
Game engine for programmars
You could try Urho3D or its newer fork rbfx.
-
Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
-
What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
-
I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics
What are some alternatives?
When comparing Horde3D and urho3d you can also consider the following projects:
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
IrrlichtBAW - Build A World fork of Irrlicht
OpenSceneGraph - OpenSceneGraph git repository
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.