Horde3D VS OpenSceneGraph

Compare Horde3D vs OpenSceneGraph and see what are their differences.

Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. (by horde3d)
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Horde3D OpenSceneGraph
- 12
1,557 3,328
0.3% 1.0%
2.6 0.0
6 months ago 8 months ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Horde3D

Posts with mentions or reviews of Horde3D. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Horde3D yet.
Tracking mentions began in Dec 2020.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing Horde3D and OpenSceneGraph you can also consider the following projects:

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

urho3d - Game engine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

IrrlichtBAW - Build A World fork of Irrlicht

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

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