Honki-Tonks-Zivilisationen VS steamsky

Compare Honki-Tonks-Zivilisationen vs steamsky and see what are their differences.

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Honki-Tonks-Zivilisationen steamsky
10 10
17 91
- -
8.7 10.0
1 day ago 6 days ago
Ada Ada
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Honki-Tonks-Zivilisationen

Posts with mentions or reviews of Honki-Tonks-Zivilisationen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.
  • March 2023 What Are You Working On?
    4 projects | /r/ada | 1 Mar 2023
    Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
  • November 2022 What Are You Working On?
    6 projects | /r/ada | 1 Nov 2022
    Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
  • Civilization 1-style game
    2 projects | /r/opensourcegames | 27 Aug 2022
    The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
  • May 2022 What Are You Working On?
    12 projects | /r/ada | 1 May 2022
    As always, I've been working on my Civilization-style game:
  • April 2022 What Are You Working On?
    14 projects | /r/ada | 31 Mar 2022
    Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
  • March 2022 What Are You Working On?
    14 projects | /r/ada | 28 Feb 2022
    As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
  • Audio Library for Ada
    6 projects | /r/ada | 25 Feb 2022
    Civ-Klon
  • February 2022 What Are You Working On?
    9 projects | /r/ada | 2 Feb 2022
    As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
  • What Did You Work On in 2021?
    15 projects | /r/ada | 30 Dec 2021
    I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
  • December 2021 What Are You Working On?
    14 projects | /r/ada | 30 Nov 2021
    I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.

steamsky

Posts with mentions or reviews of steamsky. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • Sharing Saturday #446
    8 projects | /r/roguelikedev | 23 Dec 2022
    And standard weekly report. In the stable version, a real standard. No new bugs found this week, still one which I can't reproduce awaits for help.
  • Sharing Saturday #443
    5 projects | /r/roguelikedev | 2 Dec 2022
    The stable version is under control if we speak about the work. At least for now. :) I found two more bugs and fixed them. There is still one issue, but I can't reproduce it. It looks like something rare happened: or the downloaded game has corrupted files, or maybe antivirus was checking one of the files. Any help there would be nice. Anyway, for now, in around 24 hours since the post, the new more stable version of the game will be available for download.
  • Sharing Saturday #412
    2 projects | /r/roguelikedev | 29 Apr 2022
    Still nothing to report in the stable version. But I have some things to check there. I also checked one old report about problems with lagging keys on Windows, and it looks good for me. If someone could check it too, and inform me about the result, it would be very nice. :)
  • December 2021 What Are You Working On?
    14 projects | /r/ada | 30 Nov 2021
    Steam Sky
  • Sharing Saturday #376
    6 projects | /r/roguelikedev | 20 Aug 2021
    Source Code | Itch.io website
  • Steam Sky version 6.0 released
    3 projects | /r/roguelikes | 18 Apr 2021
    The game is made in probably unique set of technology: it is written in Ada programming language) and uses Tk library for the graphical user interface. Its development is done mostly in Fossil version control system. The mirror of the code is also available on GitHub and GitLab.
  • Sharing Saturday #350
    6 projects | /r/roguelikedev | 12 Feb 2021
    Code | Itch.io | Game Jolt
  • Sharing Saturday #343
    8 projects | /r/roguelikedev | 26 Dec 2020
    And probably the most important information about the development version: because since last release  4 weeks has passed, time for another development release :) In around 24 hours since this post a new, shiny, buggy, development version will be available to download on GitHub, itch.io and Game Jolt.

What are some alternatives?

When comparing Honki-Tonks-Zivilisationen and steamsky you can also consider the following projects:

qoi - The “Quite OK Image Format” for fast, lossless image compression

dear-imgui-unity - Unity package for Dear ImGui

alire - Command-line tool from the Alire project and supporting library

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi

destiny-inventory-tool - An open-source Destiny (2) inventory management tool for the desktop. Currently does not have support for Destiny 1.

Ada_GUI - An Ada-oriented GUI

ASFML - Ada binding to the SFML library

programming-with-ada - A guide for learning about the Ada Programming Language.

python-tcod-camera - Camera helper utilities for grid-based games.

16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".

ExoPlex - A thermodynamically self-consistent mass-radius-composition calculator