Honki-Tonks-Zivilisationen

Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game. (by HonkiTonk)

Honki-Tonks-Zivilisationen Alternatives

Similar projects and alternatives to Honki-Tonks-Zivilisationen

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Honki-Tonks-Zivilisationen alternative or higher similarity.

Honki-Tonks-Zivilisationen reviews and mentions

Posts with mentions or reviews of Honki-Tonks-Zivilisationen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.
  • March 2023 What Are You Working On?
    4 projects | /r/ada | 1 Mar 2023
    Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
  • November 2022 What Are You Working On?
    6 projects | /r/ada | 1 Nov 2022
    Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
  • Civilization 1-style game
    2 projects | /r/opensourcegames | 27 Aug 2022
    The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
  • May 2022 What Are You Working On?
    12 projects | /r/ada | 1 May 2022
    As always, I've been working on my Civilization-style game:
  • April 2022 What Are You Working On?
    14 projects | /r/ada | 31 Mar 2022
    Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
  • March 2022 What Are You Working On?
    14 projects | /r/ada | 28 Feb 2022
    As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
  • Audio Library for Ada
    6 projects | /r/ada | 25 Feb 2022
    Civ-Klon
  • February 2022 What Are You Working On?
    9 projects | /r/ada | 2 Feb 2022
    As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
  • What Did You Work On in 2021?
    15 projects | /r/ada | 30 Dec 2021
    I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
  • December 2021 What Are You Working On?
    14 projects | /r/ada | 30 Nov 2021
    I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
  • A note from our sponsor - WorkOS
    workos.com | 23 Apr 2024
    The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →

Stats

Basic Honki-Tonks-Zivilisationen repo stats
10
17
8.6
5 days ago

Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com