Hexagonal-Grid-Generator
A Hex grid generator I wrote for my city builder:) (by Lioncat2002)
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)
Hexagonal-Grid-Generator | UnityURPUnlitScreenSpaceDecalShader | |
---|---|---|
2 | 1 | |
0 | 1,164 | |
- | - | |
4.1 | 0.0 | |
about 3 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hexagonal-Grid-Generator
Posts with mentions or reviews of Hexagonal-Grid-Generator.
We have used some of these posts to build our list of alternatives
and similar projects.
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XCOM style UI on ground
You can look into this to as a reference. It's in C# for Unity but it should help you get a general idea.
- I open sourced the code of my Hexagonal Grid Creator. Feel free to have a look ;)
UnityURPUnlitScreenSpaceDecalShader
Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-13.
-
After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
When comparing Hexagonal-Grid-Generator and UnityURPUnlitScreenSpaceDecalShader you can also consider the following projects:
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)