crocodile VS reanimate

Compare crocodile vs reanimate and see what are their differences.

crocodile

An offline renderer written in Haskell featuring ray tracing and photon mapping (by TomHammersley)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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crocodile reanimate
- 14
24 1,104
- 0.5%
0.0 0.0
about 12 years ago 4 months ago
Haskell Haskell
GNU General Public License v2.0 only LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crocodile

Posts with mentions or reviews of crocodile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning crocodile yet.
Tracking mentions began in Dec 2020.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing crocodile and reanimate you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

manim - Animation engine for explanatory math videos

bindings-GLFW - Low-level Haskell bindings to GLFW

brick - A declarative Unix terminal UI library written in Haskell

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

plot-light - A lightweight plotting library, exporting to SVG

plots - Haskell plotting library

OpenGL - Haskell bindings to OpenGL

X11 - A Haskell binding to the X11 graphics library.

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

OpenGLRaw - Haskell bindings to OpenGL (direct C bindings)

manim - A community-maintained Python framework for creating mathematical animations.