Harmony
FastScriptReload
Harmony | FastScriptReload | |
---|---|---|
26 | 3 | |
4,835 | 1,313 | |
- | - | |
8.9 | 7.8 | |
8 days ago | 18 days ago | |
C# | C# | |
MIT License | MIT License |
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Harmony
- How to make mods?
- Learning how to mod
- [Gordianquest] Mod amplificateur de butin
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Fast Script Reload - Hot Reload implementation for Unity is now open source!
Some more details https://github.com/pardeike/Harmony/issues/424
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Set return value of method called by method in unit test
Here's what you're looking for.
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Why use { get; set; } at all?
Probably a little out of your scope but the library Harmony you can write patches (detours) on methods. Using get/set instead of a field would allow you to override the property's method. Let's say you wanted to write something to always have the name uppercase. You could patch the constructor and set this.name = this.name.ToUpper() but that field is publicly assignable so you can't really enforce that. On the other hand with a property you can override the set method to say this._name = value.ToUpper().
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Python's "Disappointing" Superpowers
It's kind of a subtle distinction that I think was lost between the posted article and the original article it was responding to, but I don't think the kinds of reflection capabilities that Roslyn provides is what the author intended. The specific example given in the referenced article for "Higher-order programs" specifically refers to the ability to replace function implementations at runtime without interrupting the program, and specifically calls out hot-code reloading (such as what Java provides) as a deficient form of similar functionality. This is closer to the type of functionality libraries like Harmony provide, but even that solution requires including the library and instrumenting your code ahead of time.
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Reverse engineering integrity checks in Black Ops 3
https://github.com/pardeike/Harmony harmony lets you patch functions at runtime, kind of like a dll injection / memory edit
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Loot amplifier mod
Download Harmony 2 and put net472 version of the library into GordianQuest_Data\Managed
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Replace class method from DLL with my own
I'd recommend looking into Harmomy and seeing if you're able to use it. It makes modifying DLLs pretty convenient.
FastScriptReload
What are some alternatives?
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
hot-reload-for-unity
Fody - Extensible tool for weaving .net assemblies
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
UnrealCLR - Unreal Engine .NET 6 integration
UniTask - Provides an efficient allocation free async/await integration for Unity.
InjectFix - InjectFix is a hot-fix solution library for Unity
mono - Mono open source ECMA CLI, C# and .NET implementation.
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games