Gut
RegExr
Gut | RegExr | |
---|---|---|
26 | 579 | |
1,634 | 9,548 | |
- | - | |
7.7 | 0.0 | |
4 days ago | about 1 month ago | |
GDScript | JavaScript | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gut
-
Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
-
Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
-
GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
-
Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
-
my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
-
How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
-
The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
RegExr
-
Hot Springs
When thinking about how I might compare an arrangement to the contiguous group of damaged springs, I used regexr.com to experiment with very specific regexs that used the numbers.
-
Demystifying Regular Expressions (Regex): A Chat Sheet Guide
There are plenty of online regex tools to test and experiment with regex patterns. Some popular ones include RegExr, RegEx101, and RegexPlanet.
-
Camel Cards
Using regexr.com it at least appears to work as expected.
-
[2023 Day 2] [Python] Stuck on the first task
If you are going to use RE's, use something like https://regexr.com/ to double check that they're doing what you want. I was suspicious of your 'cols = re.findall(r'\d+ .....', i)' line, and indeed it does miss some columns. You should rethink your column detection, and either not use REs or learn how to use capture groups and \w. There would then be no reason to use yet another RE in your column iterator to extract the numbers which you've already detected.
-
2023 Day 2 Part A [Java] regex pattern not matching
First time posting here, let me know if I need to edit post to conform to any rules. My issue is that I'm trying to match regex pattern to separate out the number of cubes drawn and its color but my Matcher object seems to not be returning any matches so it's throwing a no match found exception when I try to call digitMatcher.group(). I have tested my regex pattern on sites like regexr and it seems to pass there but it's not working for some reason here. I use the same type of regex on day one and it work there so I'm not sure where my regex pattern is failing here. I'm talking about specifically in my isGameValid() method where I create a matcher base on a pattern I made above. Through debugging I know that I separated the string color pairing correctly and that my Matcher object has the correct regex pattern, it's just not matching for some reason. Any help would be appreciated. Code below:
-
Trebuchet?!
Regexr has been an invaluable tool as a beginner.
-
10 Lesser-Known Tools and Websites to Spice Up Your Developer Toolbox
RegExr simplifies working with regular expressions. This online tool provides a visual interface for building and testing regex patterns in real-time, making regex less intimidating.
- What regex flavour does vscode use in language-configuration.json
-
Regex not working
Ho did you arrive at the regex? I usually use a website to , such as https://regex101.com/, https://regexr.com/, https://regex-generator.olafneumann.org/ in combination of each other, as some explain better than the other.
-
Capture the first instance, but don't stop?
I pulled this into regexr.com and it yielded the same results except it removed :41:
What are some alternatives?
gdUnit3 - A Godot Unit Testing Framework
RegEx101 - This repository is currently only used for issue tracking for www.regex101.com
wat - A Testing Plugin for Godot Game Engine
RegExpBuilder
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
Visual Studio Code - Visual Studio Code
OpenCppCoverage - OpenCppCoverage is an open source code coverage tool for C++ under Windows.
CyberChef - The Cyber Swiss Army Knife - a web app for encryption, encoding, compression and data analysis
vpuppr - VTuber application made with Godot 4
self-hosted - Sentry, feature-complete and packaged up for low-volume deployments and proofs-of-concept
godot-visual-effects - Open-source visual effects designed in Godot, from our VFX Secrets course.
Regexly - WYSIWYG Regex playground for those who JavaScript