Gut
LocalStack
Gut | LocalStack | |
---|---|---|
26 | 154 | |
1,647 | 52,365 | |
- | 1.1% | |
7.7 | 9.9 | |
7 days ago | 7 days ago | |
GDScript | Python | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gut
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Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
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GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
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Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
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my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
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The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
LocalStack
- LocalStack – a functional local AWS cloud stack
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Let's build a screenshot API
Later you can use any S3 compatible storage because the code I write will still work, but for testing purposes on my local machine, I will use LocalStack:
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LocalStack e AWS CLI: Como desenvolver localmente com a AWS
Acesse o site da LocalStack e faça login.
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Cutting down AWS cost by $150k per year simply by shutting things off
To give this a slightly different spin:
--> "The best optimization is simply not spinning things up."
At least for local development and testing, as made possible by LocalStack (https://localstack.cloud), among other local testing solutions and emulators.
We've seen so many teams fall into the trap of "someone forgot to shut down dev resource X for a week and now we've racked up a $$$ bill on AWS".
What is everyone's strategy to avoid this kind of situation? Tools like `aws-nuke` (https://github.com/rebuy-de/aws-nuke) are awesome (!) to clean up unused resources, but frankly they should not be necessary in the first place.
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Getting Amazonka S3 to work with localstack
(For others who hadn't heard of it: localstack is
- LocalStack v3.0.0
- Localstack, a "AWS" local para desenvolvimento em cloud
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Integration tests with AWS S3 buckets using Localstack and Testcontainers
LocalStack Website
- LocalStack: A functional local AWS cloud stack
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Simulando a AWS no seu ambiente Local
O Localstack: https://localstack.cloud/, é um recurso que possibilita simular diversos recursos AWS (dynamoDB, s3, iam, cognito, ses), dentro da sua máquina, utilizando o docker.
What are some alternatives?
gdUnit3 - A Godot Unit Testing Framework
Moto - A library that allows you to easily mock out tests based on AWS infrastructure.
wat - A Testing Plugin for Godot Game Engine
sst - Build modern full-stack applications on AWS
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
terragrunt - Terragrunt is a thin wrapper for Terraform that provides extra tools for working with multiple Terraform modules.
OpenCppCoverage - OpenCppCoverage is an open source code coverage tool for C++ under Windows.
OpenFaaS - OpenFaaS - Serverless Functions Made Simple
vpuppr - VTuber application made with Godot 4
eks-anywhere - Run Amazon EKS on your own infrastructure 🚀
godot-visual-effects - Open-source visual effects designed in Godot, from our VFX Secrets course.
Appwrite - Your backend, minus the hassle.