Graphite VS wgpu

Compare Graphite vs wgpu and see what are their differences.

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Graphite wgpu
46 195
6,831 10,910
22.1% 4.7%
9.6 9.9
4 days ago 2 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Graphite and wgpu you can also consider the following projects:

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

vulkano - Safe and rich Rust wrapper around the Vulkan API

Method-Draw - Method Draw, the SVG Editor for Method of Action

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

bevy - A refreshingly simple data-driven game engine built in Rust

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.