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Graphite
2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
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If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
I need some math in Gyroflow for lens geometry and lens projection if you have experience with that
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