GraphAStarExample
NavGrid
GraphAStarExample | NavGrid | |
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5 | 1 | |
73 | 101 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
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GraphAStarExample
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An update on the Heroquest inspired game I'm developing on Unreal Engine 5! Rooms 🚪 are now revealed once they are opened! NGL, it's starting to feel like "exploring"! 🧠This primitive "Fog-of-war" was very easy to do: it's literally just overlayed panning textures. What do you think about it?
Thanks for the feedback :) I highly recommend starting from this resource and read all the articles linked inside. My current implementation has been customized a lot by me but these articles were a great kick off!
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WIP on the squared tile path-finding for the Heroquest inspired indiegame I'm developing on Unreal Engine 5. After you roll the dice all the reachable tiles are highlighted, as well as the path to take. Cost to get there is also shown. What do you think about it? 🎲
More or less. In a few words there is a data structure that stores all coordinates and one that stores (infos on how to find) all the neighbors. The NavMesh is reprogrammed to look at them. I recommend reading this article that explains it better! ;)
Yes! I highly recommend starting from this resource and read all the articles linked inside. It helped me a lot!
- Tutorial for grid based movement
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Unreal Grid methods? I have made my own Grid System for movement and navigation, and started working on AI, and when i went to create AI Controller i noticed GridPathAI, and found functins related to Grid, and documentation is Almost non-Existent, does anyone has Experience, or can point me to it?
Check this project out: https://github.com/ZioYuri78/GraphAStarExample
NavGrid
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Navmesh generation
Generally with tile based movement, you won't be using nav meshes*. Consider looking at plugins like Advanced Turn Based Tile Toolkit or NavGrid for this purpose.
What are some alternatives?
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
carla - Open-source simulator for autonomous driving research.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
DlgSystem - Dialogue Plugin System for Unreal Engine
SmoothZoom - Smooth Zoom Plugin for Unreal Engine 4.27