Gorgon
Veldrid
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Gorgon
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Capitalism does not incentivize productivity.
Hell, even now as an evil capitalist minion (in my day jerb) I have an open source project so I can inspire, and help other developers learn: https://github.com/Tape-Worm/Gorgon
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Looking for a good C# Game framework
Well, I hate plugging my own stuff, but you could try my API: Gorgon
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Native Libraries being re-created when loading from a plugin assembly?
Here's a link to my plug in system (I am using .NET framework, but it should still work): Gorgon/Gorgon/Gorgon.Core/Plugins at master · Tape-Worm/Gorgon (github.com)
Veldrid
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Is there a real time graphics llibrary in c#
I'd recommend Veldrid
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Question: How to create OpenGL C# Bindings from scratch? (Bear with me please...)
So, for example, Veldrid, a low cross-platform graphics API-agnostic rendering and compute library for .NET, has its own bindings to provide different graphics backends. How were those created? Is it a completely manual process? are tools available? How are those maintained?
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://github.com/mellinoe/veldrid and https://github.com/dotnet/Silk.NET are nice wrappers around several graphic apis
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C# voxel dev for mac & windows?
Check out Veldrid.
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Game engine for programmars
Veldrid is a lower level engine that abstracts away a bunch of backends for you. Youll have to build your own pieces on top.
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What graphic frameworks you recommend?
Also noteworthy: Veldrid
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Is modern C# a good choice for writing a Vulkan engine?
in addition to what everyone has said already, take a look at https://github.com/mellinoe/veldrid
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Custome game engine: what stack ?
Veldrid for graphics although I think SILK.net would also work well.
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Efficient, cross-platform graphics library?
If you’re interested in C#, You could look into Veldrid. It is 3D however, so im not sure how easy it is to do 2D with it. ImGui.NET is a set of .NET bindings for Dear ImGui, which is one of the best immediate mode gui librarys out there imo. It has a canvas feature which allows you to draw 2D shapes via the gui renderer. Also, the creator of Veldrid and ImGui.NET has an example project for ImGui.NET using veldrid..
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XNA vs FNA vs Monogame
Veldrid attempts to wrap several graphics api, directx11, metal, opengl, and vulkan. You would have to write most things from scratch but this lib will work cross platform. Probably not consoles though.
What are some alternatives?
datareftool - DataRefTool for X-Plane plugin development
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
ImGui.NET - An ImGui wrapper for .NET.
Oxyplot - A cross-platform plotting library for .NET
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
ToF-Fishing-Bot - A Fishing Bot in Tower of Fantasy powered by OpenCVSharp
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
ImageSharp - :camera: A modern, cross-platform, 2D Graphics library for .NET