Gorgon
ShaderGen
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Gorgon
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Capitalism does not incentivize productivity.
Hell, even now as an evil capitalist minion (in my day jerb) I have an open source project so I can inspire, and help other developers learn: https://github.com/Tape-Worm/Gorgon
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Looking for a good C# Game framework
Well, I hate plugging my own stuff, but you could try my API: Gorgon
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Native Libraries being re-created when loading from a plugin assembly?
Here's a link to my plug in system (I am using .NET framework, but it should still work): Gorgon/Gorgon/Gorgon.Core/Plugins at master · Tape-Worm/Gorgon (github.com)
ShaderGen
- What would you want to see in a “new” Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
What are some alternatives?
datareftool - DataRefTool for X-Plane plugin development
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Veldrid - A low-level, portable graphics library for .NET.
Oxyplot - A cross-platform plotting library for .NET
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
planar-reflections-unity - Planar reflections probe component for Unity
ToF-Fishing-Bot - A Fishing Bot in Tower of Fantasy powered by OpenCVSharp
armory - 3D Engine with Blender Integration
katabasis - XNA re-imagined.
GLSL - VSIX Project that provides GLSL language integration.