Gorgon
Vortice.Windows
Gorgon | Vortice.Windows | |
---|---|---|
3 | 5 | |
89 | 947 | |
- | - | |
9.1 | 7.3 | |
9 days ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gorgon
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Capitalism does not incentivize productivity.
Hell, even now as an evil capitalist minion (in my day jerb) I have an open source project so I can inspire, and help other developers learn: https://github.com/Tape-Worm/Gorgon
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Looking for a good C# Game framework
Well, I hate plugging my own stuff, but you could try my API: Gorgon
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Native Libraries being re-created when loading from a plugin assembly?
Here's a link to my plug in system (I am using .NET framework, but it should still work): Gorgon/Gorgon/Gorgon.Core/Plugins at master ยท Tape-Worm/Gorgon (github.com)
Vortice.Windows
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Seriously WTF C++?
There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
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What's the fastest way to get pixel data from a Bitmap?
In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.
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3D Graphics Component
These days, you're better off with Vortice.Windows or Silk.NET.
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DirectX in NativeAOT
For those looking for an alternative to SharpDX, Vortice.Windows is an option.
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How do you manipulate individual pixels in C#?
Microsoft has refused to support it. There have been community-made managed wrappers for DirectX, but SlimDX died years ago and SharpDX was abruptly abandoned and its github archived in early 2019. There's a new one called Vortice that seems to be trying to pick up where SharpDX left off.
What are some alternatives?
datareftool - DataRefTool for X-Plane plugin development
SharpDX
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Oxyplot - A cross-platform plotting library for .NET
DirectN - Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
Veldrid - A low-level, portable graphics library for .NET.
SlimDX - Automatically exported from code.google.com/p/slimdx
ToF-Fishing-Bot - A Fishing Bot in Tower of Fantasy powered by OpenCVSharp
TerraFX - A framework for developing multimedia-based applications.
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.