Vortice.Windows
DirectN
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Vortice.Windows | DirectN | |
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5 | - | |
947 | 267 | |
- | - | |
7.3 | 8.1 | |
about 1 month ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vortice.Windows
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Seriously WTF C++?
There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
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What's the fastest way to get pixel data from a Bitmap?
In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.
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3D Graphics Component
These days, you're better off with Vortice.Windows or Silk.NET.
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DirectX in NativeAOT
For those looking for an alternative to SharpDX, Vortice.Windows is an option.
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How do you manipulate individual pixels in C#?
Microsoft has refused to support it. There have been community-made managed wrappers for DirectX, but SlimDX died years ago and SharpDX was abruptly abandoned and its github archived in early 2019. There's a new one called Vortice that seems to be trying to pick up where SharpDX left off.
DirectN
We haven't tracked posts mentioning DirectN yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
SharpDX
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
SlimDX - Automatically exported from code.google.com/p/slimdx
TerraFX - A framework for developing multimedia-based applications.
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Veldrid - A low-level, portable graphics library for .NET.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
AudioSwitcher_v1 - Version 1 of Audio Switcher