ShaderGen
GLSL
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ShaderGen
- What would you want to see in a βnewβ Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
GLSL
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What happened to glslDevil?
For sure, I think this is the same one linked elsewhere but I'll link it again just in case: https://github.com/danielscherzer/GLSL this is the one I use.
What are some alternatives?
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Veldrid - A low-level, portable graphics library for .NET.
SqlCeToolbox - SQLite & SQL Server Compact Toolbox extension for Visual Studio, SSMS (and stand alone)
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
ShaderSharp - Write polymorphic GLSL shaders in C#.
planar-reflections-unity - Planar reflections probe component for Unity
dotnet-apiport - This repo contains .NET Portability Analyzer (VSIX and Console) libraries and tools
armory - 3D Engine with Blender Integration
VsVIM - Vim Emulator Plugin for Visual Studio 2015+
katabasis - XNA re-imagined.
CodeMaid - CodeMaid is an open source Visual Studio extension to cleanup and simplify our C#, C++, F#, VB, PHP, PowerShell, JSON, XAML, XML, ASP, HTML, CSS, LESS, SCSS, JavaScript and TypeScript coding.