GodotPckTool
Standalone tool for extracting and creating Godot .pck files (by hhyyrylainen)
luascript
Lua language support for Godot Engine (by perbone)
GodotPckTool | luascript | |
---|---|---|
3 | 5 | |
326 | 603 | |
- | - | |
6.9 | 6.4 | |
about 1 month ago | 2 months ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotPckTool
Posts with mentions or reviews of GodotPckTool.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-28.
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PNGs loading in engine but not with exported project (Mac and Windows)
You can verify if the .png files are in the exported .pck file using this tool: https://github.com/hhyyrylainen/GodotPckTool
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Godot CLI and libs to accelerate your dev (MIT repo)
This might be helpful for that: https://github.com/hhyyrylainen/GodotPckTool
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How to change anything
Another way is to use a special tool https://github.com/hhyyrylainen/GodotPckTool to extract the Thrive.pck file provided with the game, modify the files (note that if you want to modify things like textures you need to use Godot editor to import those resources to the Godot .stex format), and then re-pack the .pck file with that tool. This is cumbersome currently because we don't have proper mod support in the game (any help implementing this is very much welcome): https://github.com/Revolutionary-Games/Thrive/pull/1521
luascript
Posts with mentions or reviews of luascript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-21.
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I'm trying to switch from Python to Lua so I can get into game development... where do I start?
PICO8 • Godot with luascript • LÖVE2D
- Dev snapshot: Godot 4.0 alpha 15
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Can I talk to external modules' API through a programming language I added through a module?
I want to use Lua as the script language for Godot through luascript, and I'm sure it works but with vanilla godot, but what if I eventually have to access some stores' API through an external module like GodotSteam or GodotGOG? Would this newly added programming language work with it?
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Are there any good 3D Lua game engines?
There is a Lua support module for Godot.
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Has anyone plugged LUA or Golang into the GoDot Tool Chain?
Thanks u/insomniac_lemon thats excellent. I also found this one for LUA. https://github.com/perbone/luascript And this one for Golang: https://github.com/godot-go/godot-go Now the hard part, Getting it all working :D
What are some alternatives?
When comparing GodotPckTool and luascript you can also consider the following projects:
Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:
godot-git-plugin - Git implementation of the VCS interface in Godot