GarageEngine
raylib-go
GarageEngine | raylib-go | |
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- | 21 | |
320 | 1,310 | |
- | - | |
0.0 | 9.1 | |
over 4 years ago | 5 days ago | |
Go | C | |
MIT License | zlib License |
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GarageEngine
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Tracking mentions began in Dec 2020.
raylib-go
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Raylib is a simple and easy-to-use library to enjoy videogames programming
Raylib is awesome! It reminds me of the old school days of using BlitzBASIC to get things drawn on screen because it's easy and so much fun. This is how programming used to be, no fuss, just easy to use libraries.
I currently use Raylib with Go and the Go bindings[1] to create screensavers for Linux and I'm really happy with the results.
I even use it at work to draw interactive infrastructure diagrams that animate dependencies, allow controlling start-up etc. It's really flexible and simpler than anything else I've found to get stuff on-screen. I love it!
[1]: https://github.com/gen2brain/raylib-go
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Cool projects to learn and contribute?
If games/graphics interests you then this is a cool project and help is needed porting examples to Go. Raylib Go - basically it is a game development framework for Go. There are a whole lot of examples that haven't been added to the Github page here https://github.com/gen2brain/raylib-go/tree/master/examples
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Building Snake Game In Golang: Complete Guide
Well, I haven't used Ebiten much so can't compare however Raylib is super easy to use for both 2D and 3D (as far as I know Ebiten is mainly 2D) and there is a large community as there are Raylib bindings for a lot of languages. The Go bindings are here https://github.com/gen2brain/raylib-go and the Raylib website is here https://www.raylib.com/
- raylib-go - the golang binding of raylib released v.4.5 today
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
However if you can code with Go already then something like Raylib https://github.com/gen2brain/raylib-go
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3d with Ebitengine?
You can do 3D with Go and Raylib quite easily, without a lot of math, not sure you can build a 3D rendering engine with it though https://github.com/gen2brain/raylib-go
- Can Go be used for game development?
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Where to find more information on using languages beside c++?
Unfortunately the biggest problem with Raylib for other languages like Go is just what you are talking about, there is minimal documentation. What I did to learn is to go through the examples on Github here https://github.com/gen2brain/raylib-go/tree/master/examples
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Golang Image Manipulation.
Not sure exactly what you want to do however Raylib offers some image manipulation and is easy to use https://github.com/gen2brain/raylib-go
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
engo - Engo is an open-source 2D game engine written in Go.
go-sdl2 - SDL2 binding for Go
Azul3D - Azul3D - A 3D game engine written in Go!
Pixel - A hand-crafted 2D game library in Go
goxit
g3n - Go 3D Game Engine (http://g3n.rocks)
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
d3d9 - Direct3D9 wrapper for Go.
Oak - A pure Go game engine