GarageEngine
Game engine written in Go (golang). (by vova616)
d3d9
Direct3D9 wrapper for Go. (by gonutz)
GarageEngine | d3d9 | |
---|---|---|
- | 1 | |
320 | 156 | |
- | - | |
0.0 | 1.6 | |
over 4 years ago | about 1 year ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GarageEngine
Posts with mentions or reviews of GarageEngine.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning GarageEngine yet.
Tracking mentions began in Dec 2020.
d3d9
Posts with mentions or reviews of d3d9.
We have used some of these posts to build our list of alternatives
and similar projects.
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How can I take a screenshot quickly enough to take 60 in one second?
Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?
What are some alternatives?
When comparing GarageEngine and d3d9 you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
glop - Bare-bones osx alternative to sdl
engo - Engo is an open-source 2D game engine written in Go.
go-sdl2 - SDL2 binding for Go
Azul3D - Azul3D - A 3D game engine written in Go!
termloop - Terminal-based game engine for Go, built on top of Termbox
goxit
go-collada - Go package for working with the Collada file format.
Pixel - A hand-crafted 2D game library in Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Leaf - A game server framework in Go (golang)