GameDev-Resources
spine-runtimes
GameDev-Resources | spine-runtimes | |
---|---|---|
4 | 65 | |
3,729 | 4,153 | |
- | 0.7% | |
5.9 | 9.8 | |
30 days ago | 7 days ago | |
C# | ||
- | GNU General Public License v3.0 or later |
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GameDev-Resources
- From Where can i find free resources for making my 2D game any suggestion?
- Is there a "Startup Stash" equivalent for Game Dev
- Saturday Daily Thread: Share your resources!
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Any suggestion of where to find isometric resource (PNG) for city building game?
I haven't checked it myself, but I found this; https://github.com/Kavex/GameDev-Resources
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
What are some alternatives?
arewegameyet - The repository for https://arewegameyet.rs
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
JustWeEngine - An easy open source Android Native Game FrameWork.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
RENDER96-HD-TEXTURE-PACK - we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
OpenGFX - 8bpp Graphics Base Set for OpenTTD
flux - A fast, lightweight tweening library for Lua