Game-Engine-12-2013 VS super-mario-bros

Compare Game-Engine-12-2013 vs super-mario-bros and see what are their differences.

Game-Engine-12-2013

🔒 Archived. Side scrolling shoot-them-up style game prototype. (by doanamo)
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Game-Engine-12-2013 super-mario-bros
1 2
8 85
- -
0.0 0.0
over 6 years ago almost 2 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Game-Engine-12-2013

Posts with mentions or reviews of Game-Engine-12-2013. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.
  • Help with the Systems part of entity component systems
    4 projects | /r/gamedev | 28 May 2021
    Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework

super-mario-bros

Posts with mentions or reviews of super-mario-bros. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.
  • Help with the Systems part of entity component systems
    4 projects | /r/gamedev | 28 May 2021
    Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
  • I want to remake Super Mario 35
    1 project | /r/MarioHacksAndMods | 2 Apr 2021
    The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros

What are some alternatives?

When comparing Game-Engine-12-2013 and super-mario-bros you can also consider the following projects:

Terasology - Terasology - open source voxel world

Avara - Port of the original 1996 game from Ambrosia Software.

Moondust-Project - Moondust Project by Wohlstand

rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)

DOOM - DOOM Open Source Release

chrgfx - Converts to and from tile based graphics from retro video game hardware

minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.

ncJump - 🦘 A jumping project powered by nCine

ultimatetapankaikki - Open source port of Ultimate Tapan Kaikki

Super - Super Plusha (An action platformer for the GamePark 32, developed by my FaMe Soft)

Level-Headed - Random Level Generator for Super Mario Bros. 1 on the NES