GPU-Reshape VS Vulkan-Samples

Compare GPU-Reshape vs Vulkan-Samples and see what are their differences.

GPU-Reshape

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation. (by GPUOpen-Tools)
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GPU-Reshape Vulkan-Samples
1 44
337 3,953
8.0% 2.2%
9.3 9.2
5 days ago 7 days ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPU-Reshape

Posts with mentions or reviews of GPU-Reshape. We have used some of these posts to build our list of alternatives and similar projects.
  • GPU Reshape – shader instrumentation for everyone
    1 project | news.ycombinator.com | 21 Jan 2024
    The tool is opensource - looks like it’s published under an MIT license.

    If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.

    I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.

    https://github.com/GPUOpen-Tools/GPU-Reshape

Vulkan-Samples

Posts with mentions or reviews of Vulkan-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-31.

What are some alternatives?

When comparing GPU-Reshape and Vulkan-Samples you can also consider the following projects:

Vulkan - Examples and demos for the new Vulkan API

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

vulkano - Safe and rich Rust wrapper around the Vulkan API

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

VulkanHelper - A simple helper interface between Vulkan C API and C++ containers

glTF-Sample-Models - glTF Sample Models

vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial

paradigm - C++20 Vulkan and GLes rendering engine

Vulkan-Profiles - Vulkan Profiles Tools

ascii-graphics - 3D graphics in the terminal using ASCII characters

Hazel - Hazel Engine