Vulkan-Samples VS Vulkan-Profiles

Compare Vulkan-Samples vs Vulkan-Profiles and see what are their differences.

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Vulkan-Samples Vulkan-Profiles
44 3
3,933 104
1.7% 3.8%
9.2 9.3
6 days ago 10 days ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Vulkan-Samples

Posts with mentions or reviews of Vulkan-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-31.

Vulkan-Profiles

Posts with mentions or reviews of Vulkan-Profiles. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-17.
  • Vulkan device creation
    1 project | /r/vulkan | 26 Nov 2022
    You may want to look at Vulkan Profiles. In short, you can make a profile (like your "descriptor of features") and call an API to see if the device supports everything. And then make another call to actually create the device with the extensions and features in the profile.
  • Fastest way to get guaranteed device limits?
    1 project | /r/vulkan | 26 Apr 2022
    So Vulkan 1.3 just kicked off a new concept called profiles
  • Two new Vulkan samples from The Khronos Group! (Profiles and C++ bindings)
    3 projects | /r/vulkan | 17 Mar 2022
    The first sample comes from Sascha Willems. It demonstrates the usage of the Vulkan Profiles Library. Sample - https://github.com/KhronosGroup/Vulkan-Samples/tree/master/samples/tooling/profiles Vulkan Profiles Library - https://github.com/KhronosGroup/Vulkan-Profiles

What are some alternatives?

When comparing Vulkan-Samples and Vulkan-Profiles you can also consider the following projects:

Vulkan - Examples and demos for the new Vulkan API

VulkanExamples - Examples and demos for the Vulkan C++ API

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

vulkano - Safe and rich Rust wrapper around the Vulkan API

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

VulkanHelper - A simple helper interface between Vulkan C API and C++ containers

ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform