Fyrox
sea-orm
Fyrox | sea-orm | |
---|---|---|
63 | 82 | |
7,273 | 6,316 | |
1.8% | 3.1% | |
9.9 | 9.5 | |
about 18 hours ago | 1 day ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fyrox
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
sea-orm
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Rust GraphQL APIs for NodeJS Developers: Introduction
SQL with SeaORM:
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Hyper – A fast and correct HTTP implementation for Rust
Haven't used it myself, but https://github.com/SeaQL/sea-orm seems to be popular in some communities and async
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New Rustacean Looking For Guidance
sea-orm
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Having a hard time finding Actix examples that work with Seaorm.
SeaORM has an Actix example in their GitHub. https://github.com/SeaQL/sea-orm/tree/master/examples/actix_example
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A question for all those that use Python
SeaORM or the underlying SQLx query builder for SQL handling.
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Rust tech stack
SeaORM is the most advanced ORM currently available, but a lot of people prefer to just skip ORMing and go direct to the underlying SQLx query builder.
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rust web dev??
If you want to do backend development, give actix-web or Axum a try. If you need templating, take a look at Maud and if you want an ORM, take a look at SeaORM.
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Any web frameworks that could compare to Symfony?
SeaORM is the most advanced option right now (though a lot of people prefer to go direct to the underlying SQLx library) but it doesn't yet match Django ORM for offering auto-generation of draft database migrations, which is one of the things I'm unwilling to regress on. (i.e. so all I need to hand-edit is stuff like "that's a rename, not a remove+add" and so on)
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Anyone from a Typescript/React background who tried out Rust for the 1st time?
Last I checked, authentication was weak. SeaORM is probably the most mature option if you're looking for an ORM like you'd find in another ecosystem (if you're willing to explore alternative designs, try using the underlying SQLx directly).
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Programming block?
What I really like about it (apart from being a really nicely designed language, that is very expressive, powerful, performant and one of the safest because of the strict typing/memory management), is that you can kind of focus on just programming, without all the hassles around setting up a project, thinking about building/deploying etc. as tooling is really awesome as well (rust-analyzer, cargo, crates.io etc.). Libraries are usually high-quality and innovative (which is IMHO not so true for a lot of different other languages, including the ones you mentioned). E.g. if you want to create a web-server/API you could try something like this (my current recommendation): https://github.com/tokio-rs/axum and https://github.com/launchbadge/sqlx for good integration of typed sql in Rust or if you want something higher level: https://github.com/SeaQL/sea-orm
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
diesel - A safe, extensible ORM and Query Builder for Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
wgpu - Cross-platform, safe, pure-rust graphics api.
rbatis - Rust Compile Time ORM robustness,async, pure Rust Dynamic SQL
macroquad - Cross-platform game engine in Rust.
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
gdnative - Rust bindings for Godot 3
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