Fyrox
axum
Fyrox | axum | |
---|---|---|
63 | 150 | |
7,273 | 16,316 | |
1.8% | 3.4% | |
9.9 | 9.2 | |
about 19 hours ago | 3 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fyrox
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
axum
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Bundle frontend into axum binary using include_dir
There are some proposals on how to do it already such as https://github.com/tokio-rs/axum/issues/1698.
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Prodzilla: From Zero to Prod with Rust and Shuttle
Moreover, I especially like where Rust is right now in the web space. It really feels like there’s a lot of smart people working on the next generation of web development tools - it feels like the place to be. There are a range of great open-source web dev tools that are just reaching critical levels of maturity. Axum, which I used to build Prodzilla, feels ready for out of the box web dev, and is crazy-performant, as I write about later. More recently available is Loco, a Rails-like framework for building web applications in Rust that's picking up steam. And in dev-tooling and hosting there’s Shuttle, a 1-line hosting solution for Rust backends.
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CryptoFlow: Building a secure and scalable system with Axum and SvelteKit - Part 1
CryptoFlow is a full-stack web application built with Axum and SvelteKit. It's a Q&A system tailored towards the world of cryptocurrency!
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
You also get to specify the accepted HTTP method of the URL via axum::routing. To answer its name, modularity, Axum also supports nested routes as we'll see later in this series. Next is the layer, a method used to apply tower::Layer to all routes before it. This means that routes added after the layer method will not have such a layer applied to their requests. In our case, we used the layer to add tracing to all HTTP requests and responses to our routes. This is needed for proper logging. The tower_http::trace::TraceLayer can even be really customised.
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My first project with rust
I build simple rust axum api server with Prisma client rust. This is my something done with rust and I really enjoyed rust!
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Getting Started with Axum - Rust's Most Popular Framework
In this article we'll take a comprehensive look at how to use Axum to write a web service. This will also include the 0.7 changes.
- How serve static files with rust?
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Trying out Leptos: Fine-grained Reactive Framework for Rust
You have a couple of options for the underlying web framework to pair with Leptos: Axum or Actix. Axum seems to carry more favour currently, so we start with that. Assuming you already have Rust set up on your system:
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Help required: Port kellnr from rocket.rs to axum
I’m the author of https://kellnr.io. When I started working on Kellnr three years ago, https://rocket.rs was “the web framework” to use. Unfortunately, the project seems dead. Before adding more functionality using an unmaintained framework, I want to port Kellnr to https://github.com/tokio-rs/axum.
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Grimoire - A recipe management application.
Web Framework : axum.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Rocket - A web framework for Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
poem - A full-featured and easy-to-use web framework with the Rust programming language.
macroquad - Cross-platform game engine in Rust.
warp - A super-easy, composable, web server framework for warp speeds.
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
rust-web-framework-comparison - A comparison of some web frameworks and libs written in Rust
gdnative - Rust bindings for Godot 3
rust-web-benchmarks - Benchmarking web frameworks written in rust with rewrk tool.