Fyrox
actix-web
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Fyrox | actix-web | |
---|---|---|
63 | 171 | |
7,187 | 20,249 | |
2.2% | 2.3% | |
9.9 | 9.1 | |
5 days ago | 2 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fyrox
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
actix-web
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Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
Actix Web Documentation: Detailed documentation on using Actix-web, including examples and best practices for building web applications with Rust.
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Ntex: Powerful, pragmatic, fast framework for composable networking services
I can't speak to the "is it any good" part, but (after a bit of research) I can share what I've found. I'll try to represent things as best as I understand, but I may have some finer details mixed up.
ntex is written by the same person that started actix-web, Nikolay Kim (fafhrd91 on GitHub). There was a bunch of drama a while back due to actix-web using (what many reasoned to be) avoidable unsafe code, which was later found to be buggy. Nikolay was pilloried online, resulting in him transferring leadership of actix-web to someone else. ntex is, as I understand it, essentially Nikolay picking back up on his ideals for what could have been actix-web, if people hadn't pushed him out of his own project.
How ntex compares to the pre-/post-leadership change of actix-web, I don't know.
Here are some jumping points if you want more of the backstory.
https://www.theregister.com/2020/01/21/rust_actix_web_framew...
https://steveklabnik.com/writing/a-sad-day-for-rust
https://github.com/actix/actix-web/issues/1289
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Building a REST API for Math Operations (+, *, /) with Rust, Actix, and Rhai🦀
Are you ready to embark on another journey in Rust? Today, we'll explore how to create a REST API that performs basic mathematical operations: addition, multiplication, and division. We'll use Actix, a powerful web framework for Rust, together with Rhai, a lightweight scripting language, to achieve our goal.
- Actix-Web: v4.5.0
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Getting Started with Actix Web - The Battle-tested Rust Framework
Within actix-web, middleware is used as a medium for being able to add general functionality to a (set of) route(s) by taking the request before the handler function runs, carrying out some operations, running the actual handler function itself and then the middleware does additional processing (if required). By default, actix-web has several default middlewares that we can use, including logging, path normalisation, access external services and modifying application state (through the ServiceRequest type).
- Show HN: Play Euchre with AI Bots
- Actix-Web: v4.4.0
- Choosing the Right Rust Web Framework: An Overview
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Building a Rust app with Perseus
Rust is a popular system programming language, known for its robust memory safety features and exceptional performance. While Rust was originally a system programming language, its application has evolved. Now you can see Rust in different app platforms, mobile apps, and of course, in web apps — both in the frontend and backend, with frameworks like Rocket, Axum, and Actix making it even easier to build web applications with Rust.
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Introducing SQLPage : write websites entirely in SQL
actix to handle HTTP requests
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Rocket - A web framework for Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
Tide - Fast and friendly HTTP server framework for async Rust
macroquad - Cross-platform game engine in Rust.
tonic - A native gRPC client & server implementation with async/await support.
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
hyper - An HTTP library for Rust
gdnative - Rust bindings for Godot 3
salvo - A powerful web framework built with a simplified design.