FreeJoy
Virtual-Joystick-Godot
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FreeJoy | Virtual-Joystick-Godot | |
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27 | 3 | |
675 | 572 | |
5.0% | - | |
1.2 | 6.8 | |
10 months ago | about 2 months ago | |
C | GDScript | |
GNU General Public License v3.0 only | MIT License |
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FreeJoy
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Has anyone used one of these?
Come on over to /r/hotasDIY. Best thing to do would be to get an STM32 Bluepill, get a 2 axis joystick from Adafruit (MPN: 245), get a breadboard (MPN: 4539), and some jumper wires (MPN: 1956). Then you can flash the Bluepill with Freejoy firmware and set it up with their configurator, no coding required.
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FreeJoy Configuration Question
See the bottom most reply: https://github.com/FreeJoy-Team/FreeJoy/issues/52
- What do we do with the ancient joystick?
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Leo Bodnar alternatives
FreeJoy is a nice firmware for a game controller, but the used "Blue Phil" (STM32F103C8 ) boards very poor - build quality, components.
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Could someone please explain this to me.
Similar - FreeJoy, but for STM32F103C8 - 'Blue Phil" cards, even more cheap.
- I saw lot of people showing their simpit. so heres mine
- poor CK37 Panel based on FreeJoy
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What is this, and why are you running? (II, 8 months revision)
7: Software: Will use Freejoy in a custom made "blue pill" that sits in the handle. More on it later.
- controlling computer with ev3?
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Achievement unlocked. When VKBsim praises your DiY work
No, the joystick base has a gimbal with hall sensors (no wear) and it's fully analog XY sensing. It also has a hall analog twist axis built in the upper handle. It runs FreeJoy firmware on a custom shaped bluepill (STM32F103C8T6). It gets fully identified as a usb joystick and works as normal. It can accept about 25 direct buttons and 8 analog axis, or up to 256 buttons using an array with diodes (that's for simpits, I suppose).
Virtual-Joystick-Godot
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Introducing Escape the Wave. My Exciting New Game!
I've made my first addition to the game by incorporating the player and their movements. To cater to mobile devices, I've added a virtual joystick that enables users to move the player. I've also added another virtual joystick for rotation. Both virtual joysticks were developed by MarcoFazioRandom and can be found under the name "Virtual-Joystick-Godot" on GitHub at this link: https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot."
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What are you using for making mobile joystick?
Check out this addon https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot
- How to do on-screen joystick controls for mobile (2D)
What are some alternatives?
ArduinoJoystickLibrary - An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support.
UCR - Universal Control Remapper [Alpha]
mmjoy_en - MMJoy project english wiki
vJoy - Virtual Joystick
OpenFFBoard - OpenFFBoard is a universal force feedback interface for DIY simulation devices
vJoySerialFeeder - Feed Virtual Joystick driver with data from a serial port
FreeJoy - STM32 USB HID Joystick
Godot-Touch-Input-Manager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input. [Moved to: https://github.com/Federico-Ciuffardi/GodotTouchInputManager]
FreeJoyConfiguratorQt - GUI utility for configuration and setting up FreeJoy embedded controller
udev-joystick-blacklist - Fix for keyboard/mouse/tablet being detected as joystick in Linux
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
EscapeTheWave