Virtual-Joystick-Godot
udev-joystick-blacklist
Virtual-Joystick-Godot | udev-joystick-blacklist | |
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3 | 1 | |
579 | 112 | |
- | - | |
6.8 | 4.5 | |
about 2 months ago | 10 months ago | |
GDScript | Python | |
MIT License | - |
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Virtual-Joystick-Godot
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Introducing Escape the Wave. My Exciting New Game!
I've made my first addition to the game by incorporating the player and their movements. To cater to mobile devices, I've added a virtual joystick that enables users to move the player. I've also added another virtual joystick for rotation. Both virtual joysticks were developed by MarcoFazioRandom and can be found under the name "Virtual-Joystick-Godot" on GitHub at this link: https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot."
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What are you using for making mobile joystick?
Check out this addon https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot
- How to do on-screen joystick controls for mobile (2D)
udev-joystick-blacklist
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Second controller in menus?
As for your more immediate problem, what's the first device? If you don't need it, maybe you could disable it on the OS so that your BT controller would become the first entry. On Linux I think you can do this with a udev rule like the ones in this repo: https://github.com/denilsonsa/udev-joystick-blacklist
What are some alternatives?
FreeJoy - STM32F103 USB HID game device controller with flexible configuration
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
UCR - Universal Control Remapper [Alpha]
evdev-joystick-calibration - Run, pick up the gamepad and turn sticks with triggers around
vJoy - Virtual Joystick
vmlinux-to-elf - A tool to recover a fully analyzable .ELF from a raw kernel, through extracting the kernel symbol table (kallsyms)
vJoySerialFeeder - Feed Virtual Joystick driver with data from a serial port
joystick-diagrams - Automatically output your game joystick configs into printable formats with all your binds.
Godot-Touch-Input-Manager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input. [Moved to: https://github.com/Federico-Ciuffardi/GodotTouchInputManager]
thumbstick-deadzones - Techniques for managing analog stick input
EscapeTheWave
FallingSquare - 🟦 Test your reflexes in this fast-paced mobile game