Fragsurf-2
Unity-Lua
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Fragsurf-2 | Unity-Lua | |
---|---|---|
1 | 1 | |
77 | 143 | |
- | 2.1% | |
3.6 | 0.0 | |
over 2 years ago | over 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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Fragsurf-2
Unity-Lua
-
How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Unity-game-hacking - A guide for hacking unity games
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
ThunderKit - Mod Project Development Environment for Unity and Unity Games
Oxide.Rust - Rust game extension for the Oxide modding framework
modding-wiki - A wiki repository for Sekiro modding.
Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn
quill - Minimal UI library for unity. It provides modding capabilities via lua api.