foxtrot
wgpu
foxtrot | wgpu | |
---|---|---|
1 | 197 | |
207 | 11,061 | |
0.0% | 3.8% | |
0.0 | 9.9 | |
over 1 year ago | 2 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foxtrot
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Crate: Announcing Spade 2 - Delaunay Triangulations for the Rust Ecosystem
I'm the author of cdt, which is based on "Sweep‐line algorithm for constrained Delaunay triangulation" (Zalik '08) and "A faster circle-sweep Delaunay triangulation algorithm" (Biniaz '11).
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
ruststep - A STEP toolkit for Rust
vulkano - Safe and rich Rust wrapper around the Vulkan API
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
staticstep - Provides truly zero-cost alternatives to Iterator::step_by for both incrementing and decrementing any type that satisfies RangeBounds<T: Copy + Default + Step>.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
spade - Delaunay Triangulations for the Rust Ecosystem
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
bevy - A refreshingly simple data-driven game engine built in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
glium - Safe OpenGL wrapper for the Rust language.