FontainebleauDemo
ably-tower-defense
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FontainebleauDemo | ably-tower-defense | |
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2 | 1 | |
1,062 | 6 | |
2.6% | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C# | C# | |
- | Apache License 2.0 |
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FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
ably-tower-defense
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Building Multiplayer Games with Unity
With Unity in hand, download our base project from GitHub on the starting-point branch, then load it up in Unity. Before starting anything, you’ll want to adjust the dimensions of the game window so that it renders correctly. In the main viewer click the ‘Game’ tab at the top, and then change the aspect ratio to 4:3.
What are some alternatives?
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ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
OpenKCC - Open Source Kinematic Character Controller for Unity
libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming
UnityTools - A small collection of tools that multiple projects make use of.
awesome-unity-games - A curated list of useful open-source Unity games.