FirebaseRTC VS Pion WebRTC

Compare FirebaseRTC vs Pion WebRTC and see what are their differences.


Codelab for building a WebRTC Video chat application using Firebase Cloudstore. (by webrtc)
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FirebaseRTC Pion WebRTC
58 84
460 12,419
2.8% 2.3%
0.0 8.9
9 months ago 4 days ago
JavaScript Go
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of FirebaseRTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.
  • WebSocket vs. HTTP communication protocols
    3 projects | | 10 Feb 2024
    You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
  • Create a SwiftUI Video Streaming App With Fun Emoji Reactions
    4 projects | | 8 Sep 2023
    Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
  • Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
    2 projects | | 31 Aug 2023
    Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
  • Live video streaming app
    2 projects | /r/golang | 11 Apr 2023
    Possibly you what to look into WebRTC:
  • Chat protokoli
    3 projects | /r/programiranje | 7 Apr 2023
  • Taking the Power Back with Web Meshes
    3 projects | | 26 Nov 2022
    P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
  • I made a website sending file P2P
    2 projects | | 23 Nov 2022
    The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here
  • Video Streaming Protocols: What Are They & How to Choose The Best One
    2 projects | | 15 Sep 2022
    WebRTC is an open-source project that delivers video streams to viewers with real-time latency. Initially developed for text-based chat apps and VoIP usage, its popularity has grown among video chat and conference app developers after being purchased by Google. The WebRTC protocol is a low-latency streaming solution that relies on peer-to-peer streaming (P2P); it is utilized by some of the most used apps like Google Meet, Discord, Houseparty, WhatsApp, and Facebook Messenger.
  • How to implement a secure communication tunnel for bidirectional communication
    3 projects | /r/learnprogramming | 22 Aug 2022
  • What kind of frameworks can I use to serve video chat rooms?
    2 projects | /r/webdev | 13 Aug 2022
    You may wanna look at WebRTC ( as thats the technological foundation of what youre looking to do.

Pion WebRTC

Posts with mentions or reviews of Pion WebRTC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-16.

What are some alternatives?

When comparing FirebaseRTC and Pion WebRTC you can also consider the following projects:

mediasoup - Cutting Edge WebRTC Video Conferencing

livekit-server - Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node. [Moved to:]

janus-gateway - Janus WebRTC Server

aiortc - WebRTC and ORTC implementation for Python using asyncio

libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets

SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.

v4l - Facade to the Video4Linux video capture interface.

gst - Go bindings for GStreamer (retired: currently I don't use/develop this package)

flutter-webrtc-demo - Demo for flutter-webrtc

go-m3u8 - Parse and generate m3u8 playlists for Apple HTTP Live Streaming (HLS) in Golang (ported from gem

peerjs - Simple peer-to-peer with WebRTC

OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS