FiniteStateEntropy
Allegro
FiniteStateEntropy | Allegro | |
---|---|---|
4 | 24 | |
1,263 | 1,765 | |
- | 1.2% | |
0.0 | 8.3 | |
over 1 year ago | 7 days ago | |
C | C | |
BSD 2-clause "Simplified" License | GNU General Public License v3.0 or later |
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FiniteStateEntropy
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Intel QuickAssist Technology Zstandard Plugin for Zstandard
It's obsolete. It's limited to 32KB LZ window with huffman coding. Zstd can use a much larger window (8MB recommended) and a much better entropy coder: https://github.com/Cyan4973/FiniteStateEntropy
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Worries about tANS?
tANS block based : FSE
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Silly Lossy Text Compression Idea
Sounds similar to: https://github.com/Cyan4973/FiniteStateEntropy
https://arxiv.org/abs/1311.2540
> The modern data compression is mainly based on two approaches to entropy coding: Huffman (HC) and arithmetic/range coding (AC). The former is much faster, but approximates probabilities with powers of 2, usually leading to relatively low compression rates. The latter uses nearly exact probabilities - easily approaching theoretical compression rate limit (Shannon entropy), but at cost of much larger computational cost.
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C Deep
FiniteStateEntropy - Two highly efficient compression codecs optimized for modern CPUs. BSD-2-Clause
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
Snappy - A fast compressor/decompressor
raylib - A simple and easy-to-use library to enjoy videogames programming
zstd - Zstandard - Fast real-time compression algorithm
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
zlib-ng - zlib replacement with optimizations for "next generation" systems.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
brotli - Brotli compression format
Godot - Godot Engine – Multi-platform 2D and 3D game engine
LZFSE - LZFSE compression library and command line tool
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
LZMA - (Unofficial) Git mirror of LZMA SDK releases
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac