FastNoise2 VS NoiseNormalizer

Compare FastNoise2 vs NoiseNormalizer and see what are their differences.

NoiseNormalizer

Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate. (by KdotJPG)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
FastNoise2 NoiseNormalizer
5 2
901 3
- -
5.4 0.0
3 days ago about 3 years ago
C++ Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise2

Posts with mentions or reviews of FastNoise2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-12.
  • Is PerlinNoise overloaded to make procedural maps?
    2 projects | /r/gamedev | 12 Dec 2022
    Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
  • Starting of a voxel terrain engine
    2 projects | /r/VoxelGameDev | 30 Oct 2022
    I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
  • How do space games handle the scale without loading screens?
    2 projects | /r/howdidtheycodeit | 7 Jun 2022
    There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
  • UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
    4 projects | /r/Unity3D | 12 Jan 2022
    Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.

NoiseNormalizer

Posts with mentions or reviews of NoiseNormalizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-26.
  • Second Blog Post: Normalizing Gradient Noise
    1 project | /r/proceduralgeneration | 22 Mar 2021
    Github Repo: https://github.com/KdotJPG/NoiseNormalizer/
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    I think Simplex 4D could benefit from that in almost as good of a way. I haven't tested this myself, but the unskew constant to change to would be 0.3618033988749895 or changing the - to a + in the unskew constant so it becomes (5.0f + SQRT5) / 20.0f. I computed this by taking the unskew constant, writing out the full unskew matrix, multiplying by a rotation matrix, seeing that it can be converted back into a constant, then seeing that it just amounts to the sqrt term sign change. The new scale value will be (TBD - running NoiseNormalizer as I type this, will update with result).

What are some alternatives?

When comparing FastNoise2 and NoiseNormalizer you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

world - A set of tools for wide world generation and manipulation

Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

UltraNoiseExamples

FastNoise2Bindings - Bindings for FastNoise2 noise generation library

CDLOD

manta-ray - An open source physically based renderer.

binary-greedy-meshing - Demo: https://www.youtube.com/watch?v=LxfDmF0HxSg