FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates (by Auburn)
FastNoise2Bindings
Bindings for FastNoise2 noise generation library (by Auburn)
FastNoise2 | FastNoise2Bindings | |
---|---|---|
5 | 2 | |
901 | 19 | |
- | - | |
5.4 | 0.0 | |
3 days ago | over 1 year ago | |
C++ | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FastNoise2
Posts with mentions or reviews of FastNoise2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-12.
-
Is PerlinNoise overloaded to make procedural maps?
Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
-
Starting of a voxel terrain engine
I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
-
How do space games handle the scale without loading screens?
There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
-
UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
-
Cricket, a coherent noise generation and manipulation library
Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.
FastNoise2Bindings
Posts with mentions or reviews of FastNoise2Bindings.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
-
While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
Thanks for making this open source. FastNoise is pretty old now. Have you compared against FastNoise2? It has a CSharp wrapper: https://github.com/Auburn/FastNoise2Bindings/blob/master/CSharp/FastNoise2.cs
-
UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
What are some alternatives?
When comparing FastNoise2 and FastNoise2Bindings you can also consider the following projects:
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.
FastNoise_CSharp - FastNoise C# Version
world - A set of tools for wide world generation and manipulation
Icaria-Noise - A highly-optimized C# noise-function library.
Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
UltraNoiseNodeGraph
TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]
UltraNoiseExamples
CDLOD
manta-ray - An open source physically based renderer.
FastNoise2 vs FastNoise
FastNoise2Bindings vs FastNoise
FastNoise2 vs OpenSimplex2
FastNoise2Bindings vs FastNoise_CSharp
FastNoise2 vs world
FastNoise2Bindings vs Icaria-Noise
FastNoise2 vs Ue4MarchingCubes
FastNoise2Bindings vs UltraNoiseNodeGraph
FastNoise2 vs TerraGen3D
FastNoise2 vs UltraNoiseExamples
FastNoise2 vs CDLOD
FastNoise2 vs manta-ray